| Pages: [1] |
1. Warping around the pretty planets - in Player Features and Ideas Discussion [original thread]
Heya devs & the rest! With the new planetary graphics coming in the Dominion expansion, wouldn't it be cool that we warped around them when warping to a point that's on the other side of a planet? (Imagine the cool videos one could make by jus...
- by Ford Hakata - at 2009.09.28 22:03:00
|
2. A modest proposal for improving POS game mechanics and warfare - in Player Features and Ideas Discussion [original thread]
Originally by: AndrewNardella This sounds good but the uproar from the mega alliances will be overwhelming. Meh. It would mean only they'd have to refuel towers more often than smaller alliances... This game rewards large size more tha...
- by Ford Hakata - at 2009.07.10 08:54:00
|
3. A modest proposal for improving POS game mechanics and warfare - in Player Features and Ideas Discussion [original thread]
I propose that POS towers get an new fuel cost which increases with the number of POS towers that the alliance in question has. E.g. Each tower gets a new "comms fuel" expense with a base cost of 100 units of Heavy Water per hour. For every tower...
- by Ford Hakata - at 2009.07.09 21:47:00
|
4. Warp to Target-painted ship - in Player Features and Ideas Discussion [original thread]
How about making Target Painters a bit more useful, by allowing gang/fleet members warp to the target that has been 1) painted and 2) designated as a target? --
- by Ford Hakata - at 2008.06.20 11:41:00
|
5. Ideas to tie into ranks - in Player Features and Ideas Discussion [original thread]
I like the intel channel idea too. Also, I think it would be cool to tie the fleet warfare stuff into FW. If you're a squad/wing/fleet commander, then local NPCs belonging to your faction will follow instructions from you (which basically means t...
- by Ford Hakata - at 2008.05.24 13:39:00
|
6. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: Ford Hakata on 01/02/2007 15:09:24 No specific priority, so I've listed my points chronologically. :) 1) Conveniency is King : Look at all aspects of the game that are repetitive or "feels like work", and try to make it either mor...
- by Ford Hakata - at 2007.02.01 15:12:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |